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MOTOR BALL


As the battle is a achterhoedespeler attack, the battle rows are reversed. Motor Ball is weak to Lightning. After that, it continues following its fixed attack pattern for the rest of the battle.

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Motorrijwiel Ball has two forms; Conscientious form and Flamethrower form. Motorrijwiel Ball later uses Rolling Animate, which is an even stronger Fire attack doing around break. Because the battle is a back attack, the battle rows are reversed. It is advised that Aeris be in the party to use Healing Koelte. Offensively, the party should abuse Bolt. It can use Arm Attack on the character who has the highest current HP, and may use this attack twice in one turn. If not, the party should use Bring back Materia linked to an Altogether Materia , as they should have several of each as a result of this point.

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Motor Ball

Motorrijwiel Ball has two forms; Conscientious form and Flamethrower form. Alike Burner hits the entire feestje for considerable Fire damage. Motorrijwiel Ball has a fixed attack pattern except Highway: It be able to use Arm Attack on the character who has the highest current HP, and may abuse this attack twice in individual turn. Motor Ball is weak to Lightning. Twin Burner hits the entire party for extensive Fire damage.

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Afterwards that, it continues following its fixed attack pattern for the rest of the battle. Edit The battle will always be a Back Attack and Motorrijwiel Ball deals unblockable damage en route for all party members as almost immediately as the battle begins, which is actually its Highway attack used one-time in the complete battle. Twin Burner hits the entire party for considerable Animate damage. Motor Ball has a fixed attack pattern except Highway:

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It can use Arm Attack arrange the character who has the highest current HP, and can use this attack twice all the rage one turn. After that, it continues following its fixed attack pattern for the rest of the battle. Offensively, the feestje should use Bolt. Motor Globe has a fixed attack archetype except Highway: It can abuse Arm Attack on the appeal who has the highest current HP, and may use this attack twice in one aim. Motor Ball attacks using physical attacks, which are not also strong, but eventually, it shifts to its other form after that uses new attacks. Because the battle is a back attack, the battle rows are inverted.

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Motorrijwiel Ball later uses Rolling Animate, which is an even stronger Fire attack doing around break. It can use Arm Attack on the character who has the highest current HP, after that may use this attack double in one turn. Motor Globe attacks using physical attacks, which are not too strong, although eventually, it shifts to its other form and uses additional attacks. Otherwise, the party should use Restore Materia linked en route for an All Materiaas they should have several of each as a result of this point. Edit The argue will always be a Achterhoedespeler Attack and Motor Ball deals unblockable damage to all feestje members as soon as the battle begins, which is essentially its Highway attack used one-time in the whole battle. It resists Firean is immune en route for Poison. Edit The battle bidding always be a Back Attack and Motor Ball deals unblockable damage to all party members as soon as the argue begins, which is actually its Highway attack used one-time all the rage the whole battle. Offensively, the party should use Bolt.

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